The explosion of digital art into cities, architecture and spaces

The digital landscape has made a bold transition from the conventional screen to architecturally integrated digital walls and spaces. Digital art is becoming widely accepted and its’ ability to activate new and interesting spaces and experiences is a converging trend.

In this article we have higlighted some outstanding examples, which showcase the breadth and diversity of applications currently being deployed at a global level.

Signals is an exquisite digital art work curated by Yuge Zhou at 150 Media Stream, currently being shown in Chicago.

The design features 89 vertical video elements, dubbed “blades” and varying in height and width, each covered in tight-pitch LEDS. Blades range from 10 to 50 cm wide and 2 to 7 metres tall. Including the negative space between each blade, the virtual canvas measures roughly 280 square metres.

As part of our recent digital collaboration with Golden Age and Vandal we developed a digital installation to the façade of Sky One Box Hill, in Melbourne, Australia. The installation consists of over 200 square metres of digital screens and blades, making it one of the largest digital applications to a commercial building in Australia. The design allows for programable content to move and flow across the entire facade.

Media artist Reffik Anadol has recently collaborated with the NGV (National Gallery of Victoria) bringing digital artwork into the mainstream. This has enabled a variety of ages, demographics and cultures, to enjoy the potential that digital art has to offer.

Superblue is doing art differently.

This brand new space in Miami supports the world’s most innovative artists to bring experiences that are as meaningful as they are transcendent. These artists push the boundaries of what art can be, delivering powerful experiences meant to be shared.

Artist Es Devlin’s spectacular new installation “Forest of Us” will launch Superblue, the ground-breaking immersive art space in Miami opening this weekend, alongside major works by artists James Turrell, teamLab and DRIFT.

Forest of Us, uses video, reflective surfaces, sculpture, and other media to offer an exploration of the respiratory system. Visitors must navigate a maze-like floor-plan only to emerge on a promontory that hovers above a body of water. “It was more driven by the art,” says Dent-Brocklehurst of the third gallery’s construction.

Another example of how art is being integrated into the architectural fabric has recently been unveilied at the University of Melbourne, Melbourne Connect.

The Digital Bricks at Science Gallery Melbourne fuse technology and architecture with Australia’s Indigenous culture using the world’s highest resolution interactive display

Two hundred and twenty six screens embedded into the ground floor brickwork of Melbourne Connect collectively create the world’s highest resolution interactive display. Touch responsive and at a resolution of over 800 megapixels, the screens are protected by transparent glass bricks that sit in front of them, creating unique views and experiences.

Collaborators on this project: Arup, AVIT, Byrne Construction Systems, Lendlease, Light-Ctrl, Reelize Studio, Woods Bagot. Banner video credit: ARUP

The Blueprint have a team of art curators and digital experts to execute innovative and memorable digital experiences. Stay tuned for our upcoming digital art series on LinkedIN where we will uncover and share our favorite digital artworks & artists.

If you would like to discuss the potential of digital art or collaborate on a project, please contact our team.